Project Sulphur

Date Title Author(s)
July 11, 2018 The end Merlijn van der Kamp
June 07, 2018 The “Sporadic” Update Merlijn van der Kamp
March 08, 2018 The Second Production Phase Riko Ophorst
February 02, 2018 First Production Block Wrapped Up! Riko Ophorst
January 26, 2018 Tools for fools Stan Pepels, Timo van Hees and Maarten ten Velden
January 12, 2018 Project Generation Daniël Konings
January 12, 2018 Project Generation Daniël Konings
December 22, 2017 Engine update: Initial setup Kenneth Buijssen and Raymi Klingers
December 15, 2017 Time for a progress update! (Graphics) Jelle de Haan
December 08, 2017 Planning Riko Ophorst and Merlijn van der Kamp
November 24, 2017 A new challenge(r) approaches! Merlijn van der Kamp
November 03, 2017 Asset pipeline Timo van Hees
October 27, 2017 Choosing a scripting language Daniël Konings and Rodi Lankester
October 27, 2017 User Interface: Our Approach Hilze Vonck
October 13, 2017 Email notification issues Merlijn van der Kamp
October 13, 2017 Exposing multiplayer functionality Joren Bolhuis
October 13, 2017 The Physics System: Our approach and challenges Benjamin Waanders and Angelo van der Mark
October 06, 2017 Data Oriented Entity Component System Part 1: Our approach Kenneth Buijssen and Raymi Klingers
September 28, 2017 Choosing a framework for tool development Stan Pepels
September 25, 2017 Compute Shaders Jelle de Haan and Yana Mateeva
September 21, 2017 And then, there was Project Sulphur Merlijn van der Kamp